Emitted when the player is created.
Emitted when the player is destroyed.
Emitted when the player encounters an error.
Emitted when the player manually moved. This includes the bot joining or leaving a VC. The player is also automatically paused or destroyed when this event is emitted.
Emitted when the player is paused.
Emitted when the player is resumed.
Emitted when the server sends a track end event.
Emitted when the server sends a track exception event.
Emitted when the server sends a track start event.
Emitted when the server sends a track stuck event.
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Emitted when the player connects to a VC.